This game is inspired and designed after the visit to Slater Mill, a complex of water driven cotton mill in Pawtucket, RI.
The layout of the game and the use of Snub Dodecahedron is derived from the mechanics observed in the Slater Mill. The system of the game is derived from the brutal relationship between the working children and the mill "monitor", obeying, opposing, punishing, secretly fighting, which create an interwoven, crisscrossing dynamic of paths and connections.
Self mixed stain, and paint applied on wood.
Project made for Design 2nd, instructed by Prof. Leslie Hirst, Foundation Studies RISD.